In addition to Jason Scheier's demonstration of basic light designs, here are three segments of a tutorial by Tylor Smith on 1 - Camera Placement, 2- Light And Color and 3 - Detail and Noise that I've found helpful. These are part of a tutorial Mr. Smith prepared for Game Environment Staging And Composition, that probably doesn't seem very relevant to anything. But, I found them useful because Mr. Smith plays with the camera position, lights and color quite a bit, demonstrating some of the differences that are created by different camera placements, color and light schemes. Plus, he articulates a bunch of "principles" or rules of thumb about all these things that I'd not been aware of.
This is the kind of thing I'm asking about with regard to architecture and product visualization.
https://www.artstation.com/learning/courses/5Q8/understanding-game-environment-staging-and-composition/chapters/Ezz/camera-placement
https://www.artstation.com/learning/courses/5Q8/understanding-game-environment-staging-and-composition/chapters/pmn/light-and-color
https://www.artstation.com/learning/courses/5Q8/understanding-game-environment-staging-and-composition/chapters/jmd/detail-and-noise