Procedural Grid

Discussion started by vivek-lnt

Procedural Grid

Programming Form


  • Create a grid of points.

  • Use a coroutine to analyze their placement.

  • Define a surface with triangles.

  • Automatically generate normals.

  • Add texture coordinates and tangents.

In this tutorial we'll create a simple grid of vertices and triangles.

This tutorial assumes that you are familiar with the basics of Unity scripting. See Clock for these basics. Constructing a Fractal provides an introduction to coroutines. This tutorial has been made for Unity 5.0.1 and up.

http://catlikecoding.com/unity/tutorials/procedural-grid/

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Posted about 9 years ago
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